E-archivists are nothing short of miracle workers. They use their information retrieval/detective skills to not only understand past, present, and (possibly) future technologies, but the plausible migrations between them AND how to better train future generations on how to maintain sufficient preservation logistics onward. In order for any of this to succeed, frustrations need to be turned into problems that can be solved.
This interesting article by Wayne Grady from the Kingston Whig Standard highlights some heroes at the Queens University Archives and their thoughts and practices as they attempt to move away from a preservation stalemate into a system that creates open access despite the lack of print documentation. Although the topics discussed within are not altogether new to the movement, it’s important to understand that each repository’s experience is unique, and that no matter how small the collection, we can all learn from each other’s struggles (and successes)!
Librarians, how are YOU dealing with your e-collections?
Non-Librarians, do you find yourself saving more, or changing the way you maintain your own collections of digital music, documents, or photos?
Coney Island isn’t what it used to be. It’s true. Long gone are the days where the idea of going to the beach and enjoying a summer day was 1. a luxury, and then suddenly 2. a reality. The days of seedy and free-wheeling creativity, carny-ing, and cavorting, may have evolved; but that doesn’t mean the lore, charm, and frivolity of the seaside has perished. This, however, doesn’t give me hope:
Blogs like Amusing the Zillion, and physical centers of entertainment and learning such as The Coney Island History Project and Coney Island USA Museum, Archive, and Freak Bar are more important than ever during this time of restructuring and construction. Each presents not only a historical picture of the neighborhood, but a unique look at its evolution and its losses and gains throughout that journey. Although Coney Island has fallen off the public eye as ‘the’ place to go for Summer fun, it’s historical significance must be preserved-not only through vintage souvenirs and postcards, but through the creation of new memories.
Visit Coney. Any time of the year. Seriously. Put yourself in the shoes of those who called the Boardwalk area home so long ago. Imagine the spectacle of seeing the world lit by electric light!
If ever there was an exhibit that could bring Cheshire smiles and soggy tear-stained cheeks to each and EVERY viewer, it would be this amazing walk-through at the Museum of the Moving Image. Take a free tour, walk through yourself, or do both. Let the ambition, creativity, and love from Jim Henson sink in and leave inspired and ready to re-watch your favorite Henson films and episodes when you get home.
Now I’m not such a Grateful Dead fan per-se, but I can completely endorse a new public archive which showcases and preserves such a defining time in American music history. Hat’s off to ya, McHenry Library at the University of California at Santa Cruz!
“The plan right now is to have probably two full-fledged exhibits per year. That will be determined in part by the funding we can engender. Our first exhibit will go up in April. We plan on having a big public party to inaugurate the Archive—that will be sometime in May and be free; probably with some live Dead music being played; no, not by any of the Dead. [Laughs] I’ll lead guided tours of the exhibit. The exhibit space is almost done in terms of the planning, and we’ve started construction on it.”
Every MLS program teaches the importance of saving the paper original. Make a surrogate, they say. Preserve the original, they say. No matter if its a photocopy or a digial copy, we know what needs to be done.
What happens when the item is born digital? Archivists and Records Managers have already begun this struggle in the realms of emails, texts, twitter feeds, and blog entries. But what about videogames? Who’s there to save these bits and bites of not only nostalgic entertainment, but evidence of our skills as a society to program, code, and create interactive pieces of art?